📈 Peak Demand Challenge
Game In-PersonShort, time-bound campaign where participants reduce or shift electricity use during a known peak demand window (e.g. 4–7pm) to relieve grid stress and cut costs.
Reference
Inspired by utility demand-response programmes such as ESB Networks' Beat the Peak and National Grid's Demand Flexibility schemes. View Example
What?
Campaign focused on reducing usage during peak hours.
How it runs
A clear time window is set (e.g. 4–7pm), during which participants shift or avoid non-essential energy use.
Outcome
Lower peak demand and better understanding of grid stress and costs.